-- Path of Building
--
-- Active Dexterity skill gems
-- Skill data (c) Grinding Gear Games
--
local skills, mod, flag, skill = ...

#skill AnimateWeapon
#flags spell minion duration
	minionHasItemSet = true,
	minionUses = {
		["Weapon 1"] = true,
	},
	minionList = {
		"AnimatedWeapon",
	},
	statMap = {
		["base_movement_velocity_+%"] = {
			mod("MinionModifier", "LIST", { mod = mod("MovementSpeed", "INC", nil) }),
		},
		["active_skill_damage_+%_final"] = {
			mod("MinionModifier", "LIST", { mod = mod("Damage", "MORE", nil) }),
		},
		["attack_speed_+%"] = {
			mod("MinionModifier", "LIST", { mod = mod("Speed", "INC", nil, ModFlag.Attack) }),
		},
		["attack_minimum_added_physical_damage"] = {
			mod("MinionModifier", "LIST", { mod = mod("PhysicalMin", "BASE", nil, 0, KeywordFlag.Attack) }),
		},
		["attack_maximum_added_physical_damage"] = {
			mod("MinionModifier", "LIST", { mod = mod("PhysicalMax", "BASE", nil, 0, KeywordFlag.Attack) }),
		},
	},
#mods

#skill ArcticArmour
#flags spell duration
	statMap = {
		["new_arctic_armour_physical_damage_taken_when_hit_+%_final"] = {
			mod("PhysicalDamageTakenWhenHit", "MORE", nil, 0, 0, { type = "Condition", var = "Stationary" }, { type = "GlobalEffect", effectType = "Buff" }),
		},
		["new_arctic_armour_fire_damage_taken_when_hit_+%_final"] = {
			mod("FireDamageTakenWhenHit", "MORE", nil, 0, 0, { type = "Condition", var = "Stationary" }, { type = "GlobalEffect", effectType = "Buff" }),
		},
	},
#mods

#skill ArtilleryBallista
#flags attack projectile area totem ballista
#baseMod flag("OneShotProj")
#mods

#skill Barrage
#flags attack projectile
	parts = {
		{
			name = "1 Projectile",
		},
		{
			name = "All Projectiles",
		},
	},
	preDamageFunc = function(activeSkill, output)
		if activeSkill.skillPart == 2 then
			activeSkill.skillData.dpsMultiplier = output.ProjectileCount
		end
	end,
#mods

#skill BearTrap
#flags cast trap duration
	statMap = {
		["bear_trap_damage_taken_+%_from_traps_and_mines"] = {
			mod("TrapMineDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff" }),
		},
	},
#mods

#skill BladeBlast
#flags spell area
#baseMod skill("radius", 18)
	parts = {
		{
			name = "1 Blade",
		},
		{
			name = "3 Blades",
		},
		{
			name = "6 Blades",
		},
		{
			name = "10 Blades",
		},
		{
			name = "40 Blades",
		},
		{
			name = "50 Blades",
		},
	},
#baseMod skill("dpsMultiplier", 1, { type = "SkillPart", skillPart = 1 })
#baseMod skill("dpsMultiplier", 3, { type = "SkillPart", skillPart = 2 })
#baseMod skill("dpsMultiplier", 6, { type = "SkillPart", skillPart = 3 })
#baseMod skill("dpsMultiplier", 10, { type = "SkillPart", skillPart = 4 })
#baseMod skill("dpsMultiplier", 40, { type = "SkillPart", skillPart = 5 })
#baseMod skill("dpsMultiplier", 50, { type = "SkillPart", skillPart = 6 })
#mods

#skill ChargedAttack
#flags attack melee area
	parts = {
		{
			name = "1 Stage",
		},
		{
			name = "6 Stages",
		},
		{
			name = "Release at 6 Stages",
		},
	},
	statMap = {
		["base_skill_show_average_damage_instead_of_dps"] = {
		},
	},
#baseMod skill("radius", 14)
#baseMod mod("Damage", "MORE", 120, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "SkillPart", skillPart = 2 })
#baseMod skill("dpsMultiplier", 3, { type = "SkillPart", skillPart = 3 })
#mods

#skill BladeVortex
#flags spell area duration
	parts = {
		{
			name = "0 Blades",
		},
		{
			name = "5 Blades",
		},
		{
			name = "10 Blades",
		},
	},
	statMap = {
		["blade_vortex_damage_+%_per_blade_final"] = {
			mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "Multiplier", var = "BladeVortexBlade" }),
		},
		["blade_vortex_ailment_damage_+%_per_blade_final"] = {
			mod("Damage", "MORE", nil, 0, KeywordFlag.Ailment, { type = "Multiplier", var = "BladeVortexBlade" }),
		},
		["blade_vortex_critical_strike_chance_+%_per_blade"] = {
			mod("CritChance", "INC", nil, 0, 0, { type = "Multiplier", var = "BladeVortexBlade" }),
		},
		["base_skill_show_average_damage_instead_of_dps"] = {
		},
	},
#baseMod skill("radius", 15)
#baseMod mod("Multiplier:BladeVortexBlade", "BASE", 5, 0, 0, { type = "SkillPart", skillPart = 2 })
#baseMod mod("Multiplier:BladeVortexBlade", "BASE", 10, 0, 0, { type = "SkillPart", skillPart = 3 })
#baseMod skill("hitTimeOverride", 0.6, { type = "SkillPart", skillPart = 1 })
#baseMod skill("hitTimeOverride", 0.6 / (1+5*0.35), { type = "SkillPart", skillPart = 2 })
#baseMod skill("hitTimeOverride", 0.6 / (1+10*0.35), { type = "SkillPart", skillPart = 3 })
#baseMod flag("Condition:HaveBladeVortex")
#mods

#skill VaalBladeVortex
#flags spell area duration
#baseMod skill("hitTimeOverride", 0.133)
#mods

#skill Bladefall
#flags spell area
#mods

#skill BlastRain
#flags attack projectile area
	parts = {
		{
			name = "1 Projectile",
		},
		{
			name = "All Projectiles",
		},
	},
	preDamageFunc = function(activeSkill, output)
		if activeSkill.skillPart == 2 then
			activeSkill.skillData.dpsMultiplier = output.ProjectileCount
		end
	end,
#baseMod skill("radius", 24)
#baseMod flag("OneShotProj")
#mods

#skill BlinkArrow
#flags attack projectile minion duration
	minionList = {
		"Clone",
	},
#baseMod skill("minionUseBowAndQuiver", true)
#mods

#skill BloodRage
#flags spell duration
	statMap = {
		["life_leech_from_physical_attack_damage_permyriad"] = {
			mod("PhysicalDamageLifeLeech", "BASE", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Buff" }),
			div = 100,
		},
		["base_physical_damage_%_of_maximum_life_to_deal_per_minute"] = {
			mod("PhysicalDegen", "BASE", nil, 0, 0, { type = "PerStat", stat = "Life", div = 1}, { type = "GlobalEffect", effectType = "Buff" }),
			div = 6000,
		},
		["base_physical_damage_%_of_maximum_energy_shield_to_deal_per_minute"] = {
			mod("PhysicalDegen", "BASE", nil, 0, 0, { type = "PerStat", stat = "EnergyShield", div = 1}, { type = "GlobalEffect", effectType = "Buff" }),
			div = 6000,
		},
		["attack_speed_+%_granted_from_skill"] = {
			mod("Speed", "INC", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Buff" }),
		},
	},
#baseMod skill("thisIsNotABuff", true)
#mods

#skill BurningArrow
#flags attack projectile
#mods

#skill VaalBurningArrow
#flags attack projectile area vaal
#mods

#skill PoisonArrow
#flags attack projectile area duration chaos
#baseMod skill("radius", 20)
#baseMod skill("radiusSecondary", 12)
#baseMod skill("dotIsArea", true)
#mods

#skill ChargedDash
#flags attack melee area
	statMap = {
		["charged_dash_damage_+%_maximum"] = {
			mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "Multiplier", var = "ChargedDashDistance" }),
		},
		["base_skill_show_average_damage_instead_of_dps"] = {
		},
	},
#mods

#skill CobraLash
#flags attack projectile
#mods

#skill CorpseEruption
#flags spell projectile area
#baseMod skill("explodeCorpse", true, { type = "SkillPart", skillPart = 2 })
	parts = {
		{
			name = "Spell",
			spell = true,
			cast = false,
		},
		{
			name = "Corpse Explosion",
			spell = false,
			cast =  true,
		},
	},
#mods

#skill Cyclone
#flags attack melee area
	parts = {
		{
			name = "No Stages",
		},
		{
			name = "Max Stages",
		},
	},
	statMap = {
		["cyclone_max_number_of_stages"] = {
			mod("Multiplier:CycloneMaxStages", "BASE", nil),
		},
		["cyclone_area_of_effect_+%_per_additional_melee_range"] = {
			mod("AreaOfEffect", "INC", nil, 0, 0, { type = "Multiplier", var = "AdditionalMeleeRange"}),
		},
	},
	initialFunc = function(activeSkill, output)
		local rangePlus = 0
		if activeSkill.skillFlags.weapon1Attack then
			rangePlus = math.max(rangePlus, activeSkill.actor.weaponData1.range and activeSkill.skillModList:Sum("BASE", activeSkill.weapon1Cfg, "MeleeWeaponRange") or activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "UnarmedRange"))
		end
		if activeSkill.skillFlags.weapon2Attack then
			rangePlus = math.max(rangePlus, activeSkill.actor.weaponData2.range and activeSkill.skillModList:Sum("BASE", activeSkill.weapon2Cfg, "MeleeWeaponRange") or activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "UnarmedRange"))
		end
		activeSkill.skillModList:NewMod("Multiplier:AdditionalMeleeRange", "BASE", rangePlus, "Skill:Cyclone")
	end,
#baseMod skill("radius", 11)
#baseMod mod("Multiplier:CycloneStage", "BASE", 1, 0, 0, { type = "Multiplier", var = "CycloneMaxStages" }, { type = "SkillPart", skillPart = 2 })
#baseMod skill("radiusExtra", 1, { type = "Multiplier", var = "CycloneStage" })
#mods

#skill VaalCyclone
#flags attack melee area duration vaal
	statMap = {
		["cyclone_area_of_effect_+%_per_additional_melee_range"] = {
			mod("AreaOfEffect", "INC", nil, 0, 0, { type = "Multiplier", var = "AdditionalMeleeRange"}),
		},
	},
	initialFunc = function(activeSkill, output)
		local rangePlus = 0
		if activeSkill.skillFlags.weapon1Attack then
			rangePlus = math.max(rangePlus, activeSkill.actor.weaponData1.range and activeSkill.skillModList:Sum("BASE", activeSkill.weapon1Cfg, "MeleeWeaponRange") or activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "UnarmedRange"))
		end
		if activeSkill.skillFlags.weapon2Attack then
			rangePlus = math.max(rangePlus, activeSkill.actor.weaponData2.range and activeSkill.skillModList:Sum("BASE", activeSkill.weapon2Cfg, "MeleeWeaponRange") or activeSkill.skillModList:Sum("BASE", activeSkill.skillCfg, "UnarmedRange"))
		end
		activeSkill.skillModList:NewMod("Multiplier:AdditionalMeleeRange", "BASE", rangePlus, "Skill:Cyclone")
	end,
#baseMod skill("radius", 24)
#mods

#skill QuickDodge
#flags spell
#mods

#skill Desecrate
#flags spell area duration chaos
#baseMod skill("dotIsArea", true)
#mods

#skill DetonateDead
#flags spell area
#baseMod skill("radius", 22)
#baseMod skill("explodeCorpse", true, { type = "SkillPart", skillPart = 2 })
	parts = {
		{
			name = "Spell",
			spell = true,
			cast = false,
		},
		{
			name = "Corpse Explosion",
			spell = false,
			cast =  true,
		},
	},
#mods

#skill VaalDetonateDead
#flags cast area
#baseMod skill("explodeCorpse", true, { type = "SkillPart", skillPart = 2 })
	parts = {
		{
			name = "Spell",
			spell = true,
			cast = false,
		},
		{
			name = "Corpse Explosion",
			spell = false,
			cast =  true,
		},
	},
#mods

#skill DoubleStrike
#flags attack melee
#baseMod skill("dpsMultiplier", 2)
#mods

#skill VaalDoubleStrike
#flags attack melee duration vaal
#mods

#skill DualStrike
#flags attack melee
	statMap = {
		["dual_strike_critical_strike_chance_+%_final_against_enemies_on_full_life"] = {
			mod("CritChance", "MORE", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "FullLife" })
		},
		["dual_strike_damage_+%_final_against_enemies_on_full_life"] = {
			mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "ActorCondition", actor = "enemy", var = "FullLife" })
		},
	},
#mods

#skill ElementalHit
#flags attack melee projectile
	parts = {
		{
			name = "Fire",
		},
		{
			name = "Cold",
		},
		{
			name = "Lightning",
		},
	},
#baseMod flag("DealNoPhysical")
#baseMod flag("DealNoChaos")
#baseMod flag("DealNoFire", { type = "SkillPart", skillPart = 2 })
#baseMod flag("DealNoFire", { type = "SkillPart", skillPart = 3 })
#baseMod flag("DealNoCold", { type = "SkillPart", skillPart = 1 })
#baseMod flag("DealNoCold", { type = "SkillPart", skillPart = 3 })
#baseMod flag("DealNoLightning", { type = "SkillPart", skillPart = 1 })
#baseMod flag("DealNoLightning", { type = "SkillPart", skillPart = 2 })
#baseMod mod("AreaOfEffect", "MORE", 80, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited" }, { type = "SkillPart", skillPart = 1 })
#baseMod mod("AreaOfEffect", "MORE", 80, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Chilled" }, { type = "SkillPart", skillPart = 2 })
#baseMod mod("AreaOfEffect", "MORE", 80, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Frozen" }, { type = "SkillPart", skillPart = 2 })
#baseMod mod("AreaOfEffect", "MORE", 80, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Shocked" }, { type = "SkillPart", skillPart = 3 })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Ignited" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Chilled" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Frozen" })
#baseMod mod("Multiplier:ElementalHitAilmentOnEnemy", "BASE", 1, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Shocked" })
#baseMod mod("Damage", "MORE", 10, 0, 0, { type = "Multiplier", var = "ElementalHitAilmentOnEnemy" })
#mods

#skill EnsnaringArrow
#flags attack projectile area
	statMap = {
		["tethered_enemies_take_attack_projectile_damage_taken_+%"] = {
			mod("ProjectileAttackDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectName = "Ensnared", effectStackVar = "EnsnareStackCount", effectStackLimit = 1 }),
		},
	},
#baseMod flag("Condition:CanEnsnare")
#baseMod mod("Dummy", "DUMMY", 1, 0, 0, { type = "Condition", var = "CanEnsnare" })
#mods

#skill EtherealKnives
#flags spell projectile
#mods

#skill ExplosiveArrow
#flags attack projectile area duration
	parts = {
		{
			name = "Explosion (1 fuse)",
			area = true,
		},
		{
			name = "Explosion (10 fuses)",
			area = true,
		},
		{
			name = "Explosion (15 fuses)",
			area = true,
		},
		{
			name = "Arrow",
			area = false,
		},
	},
	statMap = {
		["explosive_arrow_explosion_minimum_added_fire_damage"] = {
			mod("FireMin", "BASE", nil, 0, 0, { type = "SkillPart", skillPartList = { 1, 2, 3} }),
		},
		["explosive_arrow_explosion_maximum_added_fire_damage"] = {
			mod("FireMax", "BASE", nil, 0, 0, { type = "SkillPart", skillPartList = { 1, 2, 3 } }),
		},
		["fuse_arrow_explosion_radius_+_per_fuse_arrow_orb"] = {
			skill("radiusExtra", nil, { type = "Multiplier", var = "ExplosiveArrowFuse" }),
		},
		["explosive_arrow_hit_and_ailment_damage_+%_final_per_stack"] = {
			mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "Multiplier", var = "ExplosiveArrowFuse" }),
		},
	},
#baseMod skill("radius", 15)
#baseMod skill("showAverage", true, { type = "SkillPart", skillPartList = { 1, 2, 3 } })
#baseMod mod("Damage", "MORE", 100, 0, 0, { type = "SkillPart", skillPartList = { 1, 2, 3 } }, { type = "Multiplier", var = "ExplosiveArrowFuse", base = -100 })
#baseMod mod("Multiplier:ExplosiveArrowFuse", "BASE", 1, 0, 0, { type = "SkillPart", skillPart = 1 })
#baseMod mod("Multiplier:ExplosiveArrowFuse", "BASE", 5, 0, 0, { type = "SkillPart", skillPart = 2 })
#baseMod mod("Multiplier:ExplosiveArrowFuse", "BASE", 15, 0, 0, { type = "SkillPart", skillPart = 3 })
#mods

#skill ShrapnelTrap
#flags spell trap area
#mods

#skill FireTrap
#flags spell trap area duration
#baseMod skill("dotIsArea", true)
#baseMod skill("radius", 15)
#mods

#skill FlamethrowerTrap
#flags spell trap area duration
	statMap = {
		["flamethrower_trap_damage_+%_final_vs_burning_enemies"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "ActorCondition", actor = "enemy", var = "Burning" }),
		},
	},
#mods

#skill FlickerStrike
#flags attack melee duration
	statMap = {
		["flicker_strike_more_attack_speed_+%_final"] = {
			mod("Speed", "MORE", nil, ModFlag.Attack),
		},
		["base_skill_show_average_damage_instead_of_dps"] = {
		},
		["flicker_strike_buff_movement_speed_+%"] = {
			mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
		},
	},
#mods

#skill Frenzy
#flags attack melee projectile
	statMap = {
		["frenzy_skill_attack_damage_+%_final_per_frenzy_charge"] = {
			mod("Damage", "MORE", nil, ModFlag.Attack, 0, { type = "Multiplier", var = "FrenzyCharge" }),
		},
		["frenzy_skill_attack_speed_+%_final_per_frenzy_charge"] = {
			mod("Speed", "MORE", nil, ModFlag.Attack, 0, { type = "Multiplier", var = "FrenzyCharge" }),
		},
	},
#mods

#skill FrostBlades
#flags attack melee projectile
	parts = {
		{
			name = "Melee hit",
			melee = true,
			projectile = false,
		},
		{
			name = "Icy blades",
			melee = false,
			projectile = true,
		},
	},
#mods

#skill ShrapnelShot
#flags attack projectile area
	parts = {
		{
			name = "Arrow",
			area = false,
		},
		{
			name = "Cone",
			area = true,
		},
	},
#mods

#skill Grace
#flags spell aura area
	statMap = {
		["base_evasion_rating"] = {
			mod("Evasion", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill VaalGrace
#flags spell aura area duration vaal
	statMap = {
		["base_chance_to_dodge_%"] = {
			mod("AttackDodgeChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["base_chance_to_dodge_spells_%"] = {
			mod("SpellDodgeChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill Haste
#flags spell aura area
	statMap = {
		["cast_speed_+%_granted_from_skill"] = {
			mod("Speed", "INC", nil, ModFlag.Cast, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["attack_speed_+%_granted_from_skill"] = {
			mod("Speed", "INC", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["base_movement_velocity_+%"] = {
			mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill VaalHaste
#flags spell aura area duration vaal
	statMap = {
		["cast_speed_+%_granted_from_skill"] = {
			mod("Speed", "INC", nil, ModFlag.Cast, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["attack_speed_+%_granted_from_skill"] = {
			mod("Speed", "INC", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["base_movement_velocity_+%"] = {
			mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill Hatred
#flags spell aura area
	statMap = {
		["physical_damage_%_to_add_as_cold"] = {
			mod("PhysicalDamageGainAsCold", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["hatred_aura_cold_damage_+%_final"] = {
			mod("ColdDamage", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill HeraldOfAgony
#flags cast minion
	minionList = {
		"HeraldOfAgonySpiderPlated",
	},
	statMap = {
		["skill_buff_grants_chance_to_poison_%"] = {
			mod("PoisonChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
		},
		["herald_of_agony_poison_damage_+%_final"] = {
			mod("Damage", "MORE", nil, 0, KeywordFlag.Poison, { type = "GlobalEffect", effectType = "Buff" }),
		},
		["scorpion_minion_physical_damage_+%"] = {
			mod("MinionModifier", "LIST", { type = "HeraldOfAgonySpiderPlated", mod = mod("PhysicalDamage", "INC", nil, 0, 0, { type = "Multiplier", actor = "parent", var = "VirulenceStack" })})
		},
		["scorpion_minion_attack_speed_+%"] = {
			mod("MinionModifier", "LIST", { type = "HeraldOfAgonySpiderPlated", mod = mod("Speed", "INC", nil, 0, 0, { type = "Multiplier", actor = "parent", var = "VirulenceStack" })})
		},
		["scorpion_minion_minimum_added_physical_damage"] = {
			mod("MinionModifier", "LIST", { type = "HeraldOfAgonySpiderPlated", mod = mod("PhysicalMin", "BASE", nil, 0, 0, { type = "Multiplier", actor = "parent", var = "VirulenceStack" })})
		},
		["scorpion_minion_maximum_added_physical_damage"] = {
			mod("MinionModifier", "LIST", { type = "HeraldOfAgonySpiderPlated", mod = mod("PhysicalMax", "BASE", nil, 0, 0, { type = "Multiplier", actor = "parent", var = "VirulenceStack" })})
		},
	},
#mods

#skill HeraldOfIce
#flags cast area
	statMap = {
		["herald_of_ice_cold_damage_+%"] = {
			mod("ColdDamage", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
		},
		["spell_minimum_added_cold_damage"] = {
			mod("ColdMin", "BASE", nil, 0, KeywordFlag.Spell, { type = "GlobalEffect", effectType = "Buff" }),
		},
		["spell_maximum_added_cold_damage"] = {
			mod("ColdMax", "BASE", nil, 0, KeywordFlag.Spell, { type = "GlobalEffect", effectType = "Buff" }),
		},
		["attack_minimum_added_cold_damage"] = {
			mod("ColdMin", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Buff" }),
		},
		["attack_maximum_added_cold_damage"] = {
			mod("ColdMax", "BASE", nil, 0, KeywordFlag.Attack, { type = "GlobalEffect", effectType = "Buff" }),
		},
	},
#baseMod skill("radius", 12)
#mods

#skill IceShot
#flags attack projectile area duration
	parts = {
		{
			name = "Arrow",
			area = false,
		},
		{
			name = "Cone",
			area = true,
		},
	},
#baseMod mod("SkillPhysicalDamageConvertToCold", "BASE", 40, 0, 0, { type = "SkillPart", skillPart = 2 })
#baseMod skill("radius", 23)
#mods

#skill IceTrap
#flags spell trap area
#mods

#skill DoubleSlash
#flags attack melee area
	parts = {
		{
			name = "One slash",
		},
		{
			name = "Both slashes",
		},
	},
	statMap = {
		["double_slash_bleeding_damage_+%_final_in_blood_stance"] = {
			mod("Damage", "MORE", nil, 0, KeywordFlag.Bleed, { type = "Condition", var = "BloodStance" }),
		},
		["chance_to_bleed_on_hit_%_chance_in_blood_stance"] = {
			mod("BleedChance", "BASE", nil, ModFlag.Attack, 0, { type = "Condition", var = "BloodStance" }),
		},
	},
#baseMod skill("radius", 38)
#baseMod skill("dpsMultiplier", 2, { type = "SkillPart", skillPart = 2 })
#mods

#skill LancingSteel
#flags attack projectile
#mods

#skill LightningArrow
#flags attack projectile
#mods

#skill LightningStrike
#flags attack melee projectile
	parts = {
		{
			name = "Melee hit",
			melee = true,
			projectile = false,
		},
		{
			name = "Projectiles",
			melee = false,
			projectile = true,
		},
	},
	statMap = {
		["active_skill_damage_over_time_from_projectile_hits_+%_final"] = {
			mod("Damage", "MORE", nil, ModFlag.Dot, 0, { type = "SkillPart", skillPart = 2 })
		},
	},
#mods

#skill VaalLightningStrike
#flags attack melee duration vaal
	parts = {
		{
			name = "Strike",
		},
		{
			name = "Beams",
		},
	},
	statMap = {
		["vaal_lightning_strike_beam_damage_+%_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "SkillPart", skillPart = 2 }),
		},
	},
#mods

#skill MirrorArrow
#flags attack projectile minion duration
	minionList = {
		"Clone",
	},
#baseMod skill("minionUseBowAndQuiver", true)
#mods

#skill MambaStrike
#flags attack melee area duration
#baseMod skill("radius", 27)
#mods

#skill NewPhaseRun
#flags spell duration
	statMap = {
		["phase_run_melee_physical_damage_+%_final"] = {
			mod("PhysicalDamage", "MORE", nil, ModFlag.Melee, 0, { type = "SkillType", skillType = SkillType.Totem, neg = true }, { type = "GlobalEffect", effectType = "Buff" }),
		},
		["base_movement_velocity_+%"] = {
			mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
		},
	},
#mods

#skill CorrosiveShroud
#flags spell area
#baseMod skill("radius", 25)
#mods

#skill PoachersMark
#flags spell curse area duration
	statMap = {
		["evasion_rating_+%_final_from_poachers_mark"] = {
			mod("Evasion", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["life_granted_when_hit_by_attacks"] = {
			mod("SelfLifeOnHit", "BASE", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["mana_granted_when_hit_by_attacks"] = {
			mod("SelfManaOnHit", "BASE", nil, ModFlag.Attack, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#baseMod skill("debuff", true)
#baseMod skill("radius", 22)
#mods

#skill AccuracyAndCritsAura
#flags spell aura area
	statMap = {
		["accuracy_rating"] = {
			mod("Accuracy", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["critical_strike_chance_+%"] = {
			mod("CritChance", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill ProjectileWeakness
#flags spell curse area duration
	statMap = {
		["projectiles_always_pierce_you"] = {
			flag("AlwaysPierceSelf", { type = "GlobalEffect", effectType = "Curse" }),
		},
		["chance_to_be_knocked_back_%"] = {
			mod("SelfKnockbackChance", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["projectile_damage_taken_+%"] = {
			mod("ProjectileDamageTaken", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
	},
#baseMod skill("debuff", true)
#baseMod skill("radius", 22)
#mods

#skill Puncture
#flags attack melee projectile duration
	statMap = {
		["puncture_bleeding_damage_+%_final"] = {
			mod("Damage", "MORE", nil, 0, KeywordFlag.Bleed),
		},
	},
#baseMod skill("bleedIsSkillEffect", true)
#mods

#skill ColdResistAura
#flags spell aura area
	statMap = {
		["base_cold_damage_resistance_%"] = {
			mod("ColdResist", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
		["base_maximum_cold_damage_resistance_%"] = {
			mod("ColdResistMax", "BASE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#baseMod skill("radius", 40)
#mods

#skill ColdImpurity
#flags spell aura area duration
	statMap = {
		["hits_ignore_my_cold_resistance"] = {
			flag("SelfIgnoreColdResistance", { type = "GlobalEffect", effectType = "Debuff" }),
		},
		["impurity_cold_damage_taken_+%_final"] = {
			mod("ColdDamageTaken", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Aura" }),
		},
	},
#mods

#skill RainOfArrows
#flags attack projectile area
#baseMod skill("radius", 24)
#baseMod flag("OneShotProj")
#mods

#skill VaalRainOfArrows
#flags attack projectile area duration vaal
#baseMod flag("OneShotProj")
#mods

#skill Reave
#flags attack melee area
#baseMod skill("radius", 20)
	parts = {
		{
			name = "No stages",
		},
		{
			name = "4 stages",
		},
		{ 
			name = "8 stages",
		},
	},
	statMap = {
		["reave_area_of_effect_+%_final_per_stage"] = {
			mod("AreaOfEffect", "MORE", nil, 0, 0, { type = "Multiplier", var = "ReaveStage" }),
		},
	},
#baseMod mod("Multiplier:ReaveStage", "BASE", 4, 0, 0, { type = "SkillPart", skillPart = 2 })
#baseMod mod("Multiplier:ReaveStage", "BASE", 8, 0, 0, { type = "SkillPart", skillPart = 3 })
#mods

#skill VaalReave
#flags attack melee area vaal
#baseMod skill("radius", 12)
	parts = {
		{
			name = "No Stages",
		},
		{
			name = "4 Stages",
		},
		{ 
			name = "8 Stages",
		},
	},
	statMap = {
		["reave_area_of_effect_+%_final_per_stage"] = {
			mod("AreaOfEffect", "MORE", nil, 0, 0, { type = "Multiplier", var = "ReaveStage" }),
		},
	},
#baseMod mod("Multiplier:ReaveStage", "BASE", 4, 0, 0, { type = "SkillPart", skillPart = 2 })
#baseMod mod("Multiplier:ReaveStage", "BASE", 8, 0, 0, { type = "SkillPart", skillPart = 3 })
#mods

#skill Riposte
#flags attack melee
#mods

#skill ScourgeArrow
#flags attack projectile
	parts = {
		{
			name = "No stages",
		},
		{
			name = "Release at 5 Stages",
		},
		{ 
			name = "Thorn Arrows"
		},
	},
	statMap = {
		["virulent_arrow_damage_+%_final_per_stage"] = {
			mod("Damage", "MORE", nil, 0, bit.bor(KeywordFlag.Hit, KeywordFlag.Ailment), { type = "Multiplier", var = "ScourgeArrowStage" }),
		},
		["virulent_arrow_pod_projectile_damage_+%_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type= "SkillPart", skillPart = 3 }),
		},
	},
#baseMod mod("Multiplier:ScourgeArrowStage", "BASE", 5, 0, 0, { type = "SkillPart", skillPartList = { 2, 3 } })
#baseMod skill("dpsMultiplier", 0.2, { type = "SkillPart", skillPart = 2 })
#mods

#skill ShatteringSteel
#flags attack projectile area
	parts = {
		{
			name = "Single Projectile Hit",
			area = false,
		},
		{
			name = "All Projectiles Hit",
			area = false,
		},
		{
			name = "Single Cone AoE",
		},
	},
	preDamageFunc = function(activeSkill, output)
		if activeSkill.skillPart == 2 then
			activeSkill.skillData.dpsMultiplier = output.ProjectileCount
		end
	end,
#mods

#skill PhysCascadeTrap
#flags spell area trap duration
#mods

#skill ShrapnelBallista
#flags attack projectile totem ballista
#mods

#skill SiegeBallista
#flags attack projectile totem ballista
#baseMod flag("ProjectileRain")
#mods

#skill SmokeMine
#flags spell mine area buff
	statMap = {
		["base_movement_velocity_+%"] = {
			mod("MovementSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
		},
	},
#mods

#skill ThrownShield
#flags attack projectile shieldAttack
	parts = {
		{
			name = "Shield",
		},
		{
			name = "Shards",
		},
	},
	statMap = {
		["thrown_shield_secondary_projectile_damage_+%_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "SkillPart", skillPart = 2 }),
		},
	},
#mods

#skill ThrownWeapon
#flags attack projectile
#baseMod mod("PierceChance", "BASE", 100)
#mods

#skill VaalThrownWeapon
#flags attack projectile vaal
#mods

#skill RainOfSpores
#flags attack projectile area
#baseMod skill("dotIsArea", true)
#baseMod flag("OneShotProj")
#mods

#skill SplitArrow
#flags attack projectile
#mods

#skill SummonIceGolem
#flags spell minion golem
	minionList = {
		"SummonedIceGolem",
	},
	statMap = {
		["ice_golem_grants_critical_strike_chance_+%"] = {
			mod("CritChance", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
		},
		["ice_golem_grants_accuracy_+%"] = {
			mod("Accuracy", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Buff" }),
		},
	},
#baseMod skill("allowTotemBuff", true)
#baseMod flag("Condition:HaveColdGolem", { type = "GlobalEffect", effectType = "Buff" })
#mods

#skill TemporalChains
#flags spell curse area duration
	statMap = {
		["temporal_chains_action_speed_+%_final"] = {
			mod("TemporalChainsActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique", neg = true }),
		},
		["buff_time_passed_+%_other_than_temporal_chains"] = {
			mod("BuffExpireFaster", "MORE", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }),
		},
		["curse_effect_+%_final_vs_players"] = {
			mod("CurseEffectAgainstPlayer", "MORE", nil),
		},
		["temporal_chains_action_speed_+%_vs_rare_or_unique_final"] = {
			mod("TemporalChainsActionSpeed", "INC", nil, 0, 0, { type = "GlobalEffect", effectType = "Curse" }, { type = "Condition", var = "RareOrUnique" }),
		},
	},
#baseMod skill("debuff", true)
#baseMod skill("radius", 22)
#mods

#skill TornadoShot
#flags attack projectile
#mods

#skill BoneLance
#flags spell projectile
#mods

#skill SnappingAdder
#flags attack projectile
	parts = {
		{
			name = "Outgoing Projectile",
		},
		{
			name = "Returning Projectile",
		},
	},
#baseMod flag("Condition:ReturningProjectile", { type = "SkillPart", skillPart = 2 })
#mods

#skill ViperStrike
#flags attack melee duration chaos
	statMap = {
		["viper_strike_dual_wield_damage_+%_final"] = {
			mod("Damage", "MORE", nil, 0, 0, { type = "Condition", var = "DualWielding" }),
		},
		["viper_strike_dual_wield_attack_speed_+%_final"] = {
			mod("Speed", "MORE", nil, ModFlag.Attack, 0, { type = "Condition", var = "DualWielding" }),
		},
	},
#baseMod skill("poisonIsSkillEffect", true)
#mods

#skill VolatileDead
#flags spell area
#baseMod skill("explodeCorpse", true, { type = "SkillPart", skillPart = 2 })
	parts = {
		{
			name = "Spell",
			spell = true,
			cast = false,
		},
		{
			name = "Corpse Explosion",
			spell = false,
			cast =  true,
		},
	},
#mods

#skill WhirlingBlades
#flags attack melee
#mods

#skill WildStrike
#flags attack melee projectile chaining area
	parts = {
		{
			name = "Fire hit",
			melee = true,
			projectile = false,
			chaining = false,
			area = false,
		},
		{
			name = "Fire explosion",
			melee = false,
			projectile = false,
			chaining = false,
			area = true,
		},
		{
			name = "Lightning hit",
			melee = true,
			projectile = false,
			chaining = false,
			area = false,
		},
		{
			name = "Lightning bolt",
			melee = false,
			projectile = false,
			chaining = true,
			area = false,
		},
		{
			name = "Cold hit",
			melee = true,
			projectile = false,
			chaining = false,
			area = false,
		},
		{
			name = "Icy wave",
			melee = false,
			projectile = true,
			chaining = false,
			area = false,
		},
	},
#baseMod mod("PhysicalDamageConvertToFire", "BASE", 100, 0, 0, { type = "SkillPart", skillPartList =  { 1, 2 } })
#baseMod mod("PhysicalDamageConvertToLightning", "BASE", 100, 0, 0, { type = "SkillPart", skillPartList =  { 3, 4 } })
#baseMod mod("PhysicalDamageConvertToCold", "BASE", 100, 0, 0, { type = "SkillPart", skillPartList =  { 5, 6 } })
#mods

#skill Slither
#flags spell duration
	statMap = {
		["slither_wither_stacks"] = {
			flag("Condition:CanWither"),
			mod("Dummy", "DUMMY", 1, 0, 0, { type = "Condition", var = "CanWither" }),
		},
	},
#baseMod mod("ChaosDamageTaken", "INC", 6, 0, 0, { type = "GlobalEffect", effectType = "Debuff", effectName = "Withered", effectStackVar = "WitheredStackCount", effectStackLimit = 15 })
#baseMod flag("Condition:CanBeElusive")
#baseMod mod("Dummy", "DUMMY", 1, 0, 0, { type = "Condition", var = "CanBeElusive" })
#mods